Heroica Advanced

Heroica Advanced is a concept created by Jason Glover adding extra and more interesting and complex rules and abilities. It is designed to improve the game and make it much more enjoyable for older players. It includes health for monsters, more abilities for characters and monsters, and damage points.

The Barbarian:
Combat Skill: Whirlwind- Inflicts 2 points of damage to all adjacent enemies.

Non-Combat Skill: Roar- The Barbarian yells feircly scaring the nearest enemy. Move the nearest enemy up to three spaces away from the hero.

The Druid:
Combat Skill: Tame- Instead of inflicting 2 points of damage The Druid may instead tame the enemy.(Spiders and Bats only) Tamed enemies remain tamed until death and are controlled by the player as if it was a seperate hero with only one health. Tamed enemies can battle other foes but cannot pick up items or move more than 5 spaces away from the Druid. If he does, he resorts back to his old ways.

Non-Combat Skill: Heal- The Druid can restore 2 points of health to himself or one point of health for an adjacent ally.

The Knight:
Combat Skill: Charge- The Knight charges forward two spaces and inflicts two points of damage.

Non-Combat Skill: Bless- Can heal self for one health.

The Ranger:
Combat Skill: True Shot- The Ranger shoots his bow and inflicts one point of damage to an enemy within 5 spaces and inline with the hero itself.

Non-Combat Skill: Flight Feet- If the Ranger starts his turn on a tan, green, or brown tile, he may move an additional space. This ability stacks with the use of a torch.

The Rogue:
Combat Skill: Picking Pockets- Not only does the Rogue inflict two points of damage but he also burgles his foes and gains 1 gold.

Non-Combat Skill: Trap Disarm- While opening a chest the Rogue can only be injured if the player rolls 1. On rolls of two, the Rouge does not take damage but recieves no gold.

The Wizard:
Combat Skill: Flash- The wizard fires a ball of lightning that inflicts 1 point of damage to an enemy up to three spaces away, even around corners.

Non-Combat Skill: Transmute- The Wizard can convert 1 gold into 1 health

Bats
Health and damage: 1-1

Abilities: None

Spider
Health and damage: 1-1

Abilities: Venom Attack

Goblin Warrior
Health and Damage: 1-2

Abilities: Pick Pocket

Goblin Guardian
Health and Damage: 2-2

Abilities: None

Golem Guardian
Health and Damage: 2-2

Abilities: None

Werewolf
Health and Damage: 2-2

Abilities: Lycanthropy

Golem Lord
Health and Damage: 3-2

Abilities: None

Dark Druid
Health and Damage: 3-3

Abilities: Lycanthropy

Goblin General
Health and Damage: 3-2

Abilities: None

Goblin King
Health and Damage: 4-2

Abilities: None