Heroica



Heroica is a LEGO Games subtheme released in June of 2011. It was originally spotted at a 2011 Toy Fair. It is an adventuring game with models that can be purchased separately from each other, of which there are four. The modules can be arranged as suggested in the instructions, or at the discretion of the player. You can play in Normal Mode, Epic Mode, and Battle Mode.

Sets

 * 3857 Draida Bay
 * 3858 Waldurk Forest
 * 3859 Caverns of Nathuz
 * 3860 Castle Fortaan
 * 3874 Ilrion
 * 853358 Storage Mat
 * 2856745 Heroica Character Cards
 * Promotional
 * The Quest For The Secret Relics

Microfigures introduced
The Microfigures introduced in this theme include two factions, the Heroes and the Monsters.

Heroes

 * Wizard
 * Rogue
 * Barbarian
 * Druid
 * Ranger
 * Knight
 * Sage
 * Prince

Monsters

 * Goblin King
 * Goblin General
 * Goblin Warrior
 * Goblin Guardian
 * Golem Lord
 * Golem Guardian
 * Werewolf
 * Dark Druid
 * Spider
 * Bats
 * Zombies
 * Vampire Lord

Potions

 * Life Potion
 * Luck Potion
 * Speed Potion
 * Strength Potion
 * Defense Potion

Special Items (Relics)

 * Chalice of Life
 * Crystal of Deflection
 * Helmet of Protection
 * Scepter of Summoning
 * Fang of Fury
 * Blades of Bounty

Axe
The Axe is a weapon of Heroica with a melee skill of "Defeat all adjacent monsters".

Bow
The Bow is a weapon of Heroica with a ranged skill of "Defeat a monster up to 5 spaces away in a straight line".

Dagger
The Dagger is a weapon of Heroica with a melee skill of "Defeat the adjacent monster and take a gold piece from the store".

Staff
The Staff is a weapon of Heroica with a ranged skill of "Restore up 2 health".

Sword
The Sword is a weapon of Heroica with a ranged skill of "Move 1 space and defeat an adjacent monster".

Wand
The Wand is a weapon of Heroica with a ranged skill of "Defeat a monster up to 3 spaces away, even around corners".

Coffin
If you move onto a space with a coffin, you MUST end your move standing on it and immediately search it. Roll the LEGO Dice again to find out what happens. On 'Shield' put the coffin back in the box AND take 1 gold from the store. on 'Sword' put the coffin back in the box. On 'Skull' Lose 1 health AND move back 1 space. THEN put a vampire bat on the coffin and fight it immediately. On 'Skull and Sword' Lose 1 health AND move back 1 space away from the coffin. This item appears in Ilrion

Locked Door
The locked door is a map item of Heroica. You may not move through Locked Doors. If you move into or through a space adjacent to a Locked Door, you may put a key from your hero pack into the top to unlock it. After the door is unlocked,any player can pass through the door. If you are in a space adjacent to a Door and roll "Shield" at the start of your turn. You may pass through the door to the first available space on the other side instead of moving. The door remains locked. This item appears on [Castle Fortaan]].

Magic Door
The Magic Door is a map item of Heroica. You may not move through Magic Doors. If you are in a space adjacent to a Magic Door and roll "Shield" at the start of your turn, you may pass through the Door to the first available space on the other side, instead of moving. This item appears on Waldurk Forest.

Magic Space
The Magic Space is a map item of Heroica. If you end your move on a Magic Space, you may move a Magic Door to an empty dark grey space. This item appears on Waldurk Forest.

Rocks
The Rock is a map item of Heroica. You may not move through Rocks. If you move into a space adjacent to rocks, you may end your move in that space and explore them. Roll the dice again to find what happens. If you roll "Shield," pass through the rocks to the first space available on the other side. If you roll "Sword," remove the rocks and put them back in the box. If you roll "Skull" or "Sword and Skull," move back 1 space away from the rocks. This item appears in Caverns of Nathuz.

Space
The spaces are the tiles that show you your way.

Items

 * Gold
 * Health
 * Heroica Dice
 * Key
 * Torch
 * Treasure Chest

The Store and The Hero Pack
Here you can buy weapons for 3 gold and sell weapons for 2 gold, you can carry more than one weapon. Here you keep your health,your items and the defeated monsters.
 * Store:
 * Hero Pack:

Locations
The Goblin Army has seized control of Draida Bay, cutting off supplies to the region.You must take a stand against the goblins, but can you defeat the Goblin General and take his Crystal of Deflection?
 * Draida Bay:

Draida Bay is controlled by the merciless Goblin General. Most traffic that passes in or out of the kingdom has to cross through this port. The bay is named after the Queen Draida who lost her young son here centuries ago. The legend says she went mad with grief. She convinced a wizard to turn her into a sea creature so she could find her son and bring him back to life. The wizard warned her, if she did not find him, she would remain a sea creature for all eternity. She never returned. Hidden in the ruins of Waldurk Forest, the Dark Druid is restoring his strength. You must use all your skill and power to find your way past his lurking monsters, but can you escape with the Chalice of Life?
 * Waldurk Forest:

The oldest trees in the forest are more than 1,000 years old. Many years ago, the Druids lived here in an ancient temple. Shrouded in mystery, they passed on their wisdom from generation to generation. One druid was corrupted by power, and turned into a force of evil. The temple has now decayed into ruins where the Dark Druid and his secrets are guarded by fierce Werewolf. Most animals fled along with the Druids. Other creatures, like the giant spiders, are falling under the spell of the dark forces. Deep inside the Caverns of Nathuz, the Golem Lord has discovered an ancient artifact and is using it to create his own army of monsters. You must fight your way into the caves, but can you recover the Scepter of Summoning?
 * Caverns of Nathuz:

These mystical caverns stretch deep into the belly of the dark mountains of Nathuz. The web of secret pathways once served as a passageway for smugglers between Draida Bay and the Barresh Settlements. Now the Golem Lord is raising his army here. And the giant bats that have lived in the darkest corners of the caves for aeons have woken from their slumber to wreak havoc on the land. Castle Fortaan has fallen to the Goblin King and his army of monsters. You must find a way past the Goblin horde to defeat the King, but can you discover his secret battle plans and return with the Helmet of Protection?
 * Castle Fortaan:

When the Kingdom of Ennon fell, The Goblin King claimed the castle as the strongest possible fortress for himself and his Goblin Army]. The once so magnificent home of noble kings, queens and knights now echoes with the howls and growls of dark [[monsters. The whereabouts of the true king is still unknown. The barbarians are proud descendants of an old line of warriors, who have made the mountains their home. This rugged terrain is a harsh environment for even the toughest of warriors. For these wild sons of warriors each day is a constant fight for survival. Forming small scattered settlements, they band together to overcome the surroundings. Now facing a common enemy, they honor a code of solidarity and fight evil together.
 * Barresh Settlements:
 * Ennon:

Ennon is the kingdom in which Heroica takes place. Most Heroica locations are here. Drandora Port is the Rogue’s old stomping grounds. Once, the differences here between rich and poor were evident, but now the people of the city are coming together to defend the bastion of their world. Will they be able to stand united, or will some fall for the temptation of becoming spies for the dark armies to save their lives? Seldaan Village is struggling like every other corner of the kingdom. However, secret alliances of heroes are emerging in the village, where they meet in secret locations to plan everything from smuggling messages and goods in and out of the area, to raising an army to fight evil. This ancient powerful gate is the primary defence for the kingdom of Ennon. It guards a mountain passage that leads to the neighboring lands. The gates were built by the original founders of Ennon, but their names have long been lost to the pages of history. Since the dark forces settled upon the land, farmers have struggled to maintain their livelihood. Monsters constantly ravage the fields and destroy most of the crops, and what is left is barely enough for families to survive. There is no longer enough to trade, and even if there was, the Goblin General’s siege on Draida Bay makes it impossible to sell or buy anything. Prospects are grim. A remote island controlled by by goblins.
 * Drandora Port:
 * Seldaan Village:
 * Gates of Elsruck:
 * Ilrion:
 * Ganrash:

Source

 * A portion or version of this article copied from Brickapedia on 7-Aug-2012. See list of authors.